Ranged Weapons in 40K
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Ranged Weapons in 40K
Boltgun: Damage 3d8, Rapid Fire, Range (120, 360), Ammo (30), Ignores AC from Armor (Flak or weaker), Special*
*Can use Deathwatch Special Ammunition
*May have a Sarissa equipped
Plasma Gun: Damage 4d6, Rapid Fire, Range (120, 360), Ammo (20), Ignores AC from Armor (Terminator or weaker), Special*
*Gets Hot: DC10 DEX per consecutive shots in same rounds, or take equal damage
Stalker Bolter: Damage 3d8, Range (300, 900), Ammo (20), Ignores AC from Armor (Flak or weaker), Special*
*Can use Deathwatch Special Ammunition
Shotgun: Damage 3d6 Ballistic, Assault, Range (20, 60), Ammo (8 ), Ignores AC from Armor (Carapace or weaker), Special*
*Can use Deathwatch Special Ammunition
Flamer: Damage 4d6 Fire, No attack roll, Assault, Range (Template), Ammo (10), DEX save vs DC=8+DEX mod+proficiency bonus, Ignores Cover, Special*
*Catch fire: Damage 1d6 Fire per round until saved
Storm Bolter: Damage 3d8 Ballistic, Rapid Fire, Assault, Range (60, 180), Ammo (60).
Meltagun: Damage 6d8 Melta, Range (30, 90), Ammo (5), Ignores AC from Armor (Terminator or weaker), Special*
*Ignores resistances [Melta]
*Deals double damage vs vehicles and buildings if in 15ft of target
Grenade Launcher: Damage Varies, Range (40, 120), Ammo (5), Special*
*See Grenades
*Can use Deathwatch Special Ammunition
*May have a Sarissa equipped
Plasma Gun: Damage 4d6, Rapid Fire, Range (120, 360), Ammo (20), Ignores AC from Armor (Terminator or weaker), Special*
*Gets Hot: DC10 DEX per consecutive shots in same rounds, or take equal damage
Stalker Bolter: Damage 3d8, Range (300, 900), Ammo (20), Ignores AC from Armor (Flak or weaker), Special*
*Can use Deathwatch Special Ammunition
Shotgun: Damage 3d6 Ballistic, Assault, Range (20, 60), Ammo (8 ), Ignores AC from Armor (Carapace or weaker), Special*
*Can use Deathwatch Special Ammunition
Flamer: Damage 4d6 Fire, No attack roll, Assault, Range (Template), Ammo (10), DEX save vs DC=8+DEX mod+proficiency bonus, Ignores Cover, Special*
*Catch fire: Damage 1d6 Fire per round until saved
Storm Bolter: Damage 3d8 Ballistic, Rapid Fire, Assault, Range (60, 180), Ammo (60).
Meltagun: Damage 6d8 Melta, Range (30, 90), Ammo (5), Ignores AC from Armor (Terminator or weaker), Special*
*Ignores resistances [Melta]
*Deals double damage vs vehicles and buildings if in 15ft of target
Grenade Launcher: Damage Varies, Range (40, 120), Ammo (5), Special*
*See Grenades
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