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Vehicles of 40K

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Vehicles of 40K Empty Vehicles of 40K

Mesaj Scris de fourtyKANE Joi Feb 04, 2016 10:09 pm

Vehicles

So, vehicles are handled like this: they are essentially animated objects that you control. Their type is Construct, and if they do not move they are flat-footed. If they do move, they treat their Dex bonus as +1 per 10 feet moved in that round .

Additionally, vehicles have both a pool of HP and a pool of Temporary HP. This Temporary HP can be repaired up to its maximum just like regular HP. If anything causes it to suffer actual HP damage, then it must attempt a Fort Save (DC = 10 + damage dealt). If it fails, it is shaken up and cannot fire any weapons or make any attacks for 1 round.

If it fails by 5 or more then it spins to a halt and is treated as Stunned for 1 round.

If it fails by more than 10, something important is damaged, and the vehicle is rendered Immobile. It cannot move, has a Dex mod of +0, is flat-footed and can only fire weapons, not make melee attacks. If it was flying, it starts to fall and will crash.

Vehicles are totally subject to critical hits and sneak attack damage, it just requires a DC 15 Know (Engineering) check. Additionally, the Armour provides an Armour bonus to AC, and is also DR/-.


Chimera Military Transport:
Maximum Speed: 180' (Swim 100')
Armour: +7
Size: Huge (Long)
Carry Capacity: Gunner, Pilot and 12 passengers
HP: 60 Temp: 60
Fort +10, Ref +3, Will +6
"Trample" 4d8+20
Stability, Bullrush +28
*6 Hull-mounted Lasguns (passenger-operated)
*Optional: 1 Pintle-mounted Storm Bolter or Heavy Stubber
*Optional: 1 Hunter-Killer Missile
*Turret: Multi-laser or Auto-cannon or Heavy Bolter
*Hull: Heavy Bolter or Heavy Flamer

Hell Hound/Devil Dog/Bane Wolf:
Maximum Speed: 200'
Armour: +7
Size: Huge (Long)
Carry Capacity: Gunner, Pilot and 2 emergency crew
HP: 60 Temp: 60
Fort +10, Ref +3, Will +6
"Trample" 4d8+20
Stability, Bullrush +28
*Optional: 1 Pintle-mounted Storm Bolter or Heavy Stubber
*Optional: 1 Hunter-Killer Missile
*Turret: Inferno Cannon (Twin-Linked Enlarged Heavy Flamer) or Melta Cannon (100' range, 15' radius blast deals damage as a Multi-Melta, Fort Half (Dex-based) or Chem Cannon (30' cone of Poison, Contact, DC 20, 1d6 Con/3d6 Con)
*Hull: Heavy Bolter or Heavy Flamer

Rhino Armoured Transport:
Maximum Speed: 200'
Armour: +7
Size: Huge (Long)
Carry Capacity: Pilot, 10 passengers
HP: 60 Temp: 60
Fort +10, Ref +3, Will +6
Trample 4d8+20
Stability, Bullrush +28
*Pintle-mounted Storm Bolter
*Optional: 1 Hunter-Killer Missile

Vindicator:
Maximum Speed: 100'
Armour: +9
Size: Huge (Long)
Carry Capacity: Pilot, 1 Weapon Crew
HP: 60 Temp: 70
Fort +10, Ref +3, Will +6
Trample 4d8+20
Stability, Bullrush +28
*Front-Mounted Demolisher Cannon (1/2 range Battle Cannon that ignores Hardness)
*Optional: Pintle-mounted Storm Bolter
*Optional: 1 Hunter-Killer Missile

Repressor Assault Transport:
Maximum Speed: 180'
Armour: +7
Size: Huge (Long)
Carry Capacity: Pilot, Gunner, 10 passengers
HP: 75 Temp: 80
Fort +11, Ref +4, Will +7
Trample 4d8+20
Stability, Bullrush +30
*Cupola-mounted Storm Bolter
*Pintle-mounted Heavy Flamer
*Optional: 1 Hunter-Killer Missile

Valkyrie Aircraft:
Maximum Speed: Fly 500' (Good)
Armour: +5
Size: Gargantuan (Long)
Carry Capacity: Pilot, 2 Gunners, 10 passengers
HP: 40 Temp: 50
Fort +8, Ref +3, Will +6
*Two door-mounted Heavy Bolters
*Nose-mounted Multilaser or Lascannon
*2 Wing-mounted Hellstrike Missiles or Rocket Pods

Vendetta Gunship:
Maximum Speed: Fly 500' (Good)
Armour: +5
Size: Gargantuan (Long)
Carry Capacity: Pilot, 2 Gunners, 10 passengers
HP: 40 Temp: 50
Fort +8, Ref +3, Will +6
*Two door-mounted Heavy Bolters
*Nose-mounted Twin-linked Lascannon
*2 Wing-mounted Hellfury Missiles or Twin-linked Lascannons

Vulture Gunship:
Maximum Speed: Fly 600' (Perfect)
Armour: +5
Size: Gargantuan (Long)
Carry Capacity: Pilot, 2 Gunners
HP: 40 Temp: 50
Fort +8, Ref +3, Will +6
*Two Wing-mounted Lascannons
*Nose-mounted Heavy Bolter
*2 Wing-mounted Hellstrike Missiles or Rocket Pods

Marauder Bomber:
Maximum Speed: Fly 400' (Average)
Armour: +7
Size: Colossal (Long)
Carry Capacity: Pilot, 5 assorted crew
HP: 100 Temp: 120
Fort +12 Ref +5 Will +9
*Rear-mounted twin-linked Assault Cannon
*Anti-Aircraft twin-linked Heavy Bolter
*24 Bombs or 4 Deathstrike Missile equivalent 200kg bombs
*3x nose-mounted twin-linked Auto-cannons

Leman Russ:
Maximum Speed: 100'
Armour: +12
Size: Huge (Long)
Carry Capacity: Pilot, Gunner, 2 other crew
HP: 100 Temp: 70
Fort +12 Ref +5 Will +9
*Turret-Mounted Battle Cannon or Vanquisher or 2x Twin-linked Auto-Cannon or Executioner Plasma Cannon (Plasma Cannon that grants an extra attack per round) or Demolisher
*Hull-mounted Heavy Bolter or Lascannon
*Two Sponsons with Heavy Bolters or Plasma Cannons or Multi-Meltas
*Optional: 1 Hunter-Killer Missile
*Optional: Pintle-mounted Heavy Stubber or Storm Bolter

Land Raider:
Maximum Speed: 100'
Armour: +13
Size: Gargantuan (Long)
Carry Capacity: Pilot, Gunner, 10 passengers
HP: 120 Temp: 100
Fort +13 Ref +5 Will +9
*Roof-mounted twin-linked Heavy Bolters
*Two sponsons with twin-linked Lascannons

*Land Raider Crusader: carries 16, each sponson has 3 twin-linked bolters that fire in unison at the same target, cupola has a twin-linked ass cannon, it has grenade launchers on the front that work like frag grenades in a 15' 90 degree arc. Also has one Multi-Melta or Storm Bolter. All these weapons replace the standard ones.

*Land Raider Promethius: each side sponson has 2 twin-linked heavy bolters that fire in unison at the same target. Otherwise identical to the Land Raider.

*Land Raider Terminus Ultra: each side sponson has the twin-linked las-cannon as well as another lascannon that fires at the same target. The heavy bolters are replaced by another twin-linked las-cannon and it always starts with a hunter-killer missile. No carry capacity.

*Land Raider Redeemer: just like the Crusader, except the sponsons have Heavy Flamers that ignore any resistance or immunity to fire that [Chaotic] creatures possess, as well as Resistance Bonuses to Reflex saves for any creature that is not of Lawful or Good alignment.

*Land Raider Ares: each side sponson has a twin-linked heavy flamer. The front has a cupola with a twin-linked ass. cannon and a demolisher cannon.

Astartes Bike:
Maximum Speed: 250'
Armour: +4
Size: Large (Long)
Carry Capacity: Driver only
HP: 50 Temp: 10
Fort +5 Ref +2 Will +5
*Front-mounted twin-linked Boltguns or Plasma Talons (Dark Angels Ravenwing only)

Attack Bike/Assault Bike:
Reduce the Maximum Speed to 100'
Armour +5
Carry Capacity: Driver plus one more in the side compartment
HP: 50 Temp: 20
*Has a Heavy Bolter, Heavy Flamer or Multi-Melta in the side compartment.

Drop Pod:
Maximum Speed: 0 (it falls, then it lands and doesn't move)
Armour: +8
Size: Huge (Tall)
Carry Capacity: 10 passengers
HP: 50 Temp: 50
Fort +7 Ref +2 Will +6
*Ceiling-mounted Storm Bolter or Grenade Launcher
*May replace 5 passenger spots with additional Grenade Launchers or Assault Cannons.
AI BAB: +8

Thunderhawk:
Maximum Speed: Fly 400' (Average)
Armour: +8
Size: Colossal (Long)
Carry Capacity: Pilot, 10 assorted crew, 20 troops
HP: 250 Temp: 100
Super Heavy: gains a +20 bonus on Fortitude Saves to avoid being affected by HP damage.
Fort +14 Ref +6 Will +10
*4x Twin-linked Heavy Bolter
*Twin-linked Lascannon
*6 Hunter-Killer Missiles or 18 Bombs
*Battle Cannon or Turbo Laser
*May replace the main gun (above) with the ability to carry two Rhinos or 1 Land Raider.

Land Speeder:
Maximum Speed: Fly 250' (Average)
Armour: +4
Size: Large (Long)
Carry Capacity: 1 pilot, 1 gunner
HP: 25 Temp: 50
Fort +1 Ref +4 Will +2
*Heavy Bolter or Multi-Melta
*Heavy Flamer or Ass Cannon or Twin-linked Missile Launchers

Land Speeder Storm Variant:
Huge (Long)
*Carries up to 5 passengers who may fire out
*Ass Cannon or Multi-Melta or Heavy Bolter or Heavy Flamer
*Cerberus Missile Launcher (Grenade Launcher, grants a -4 penalty to the Initiative and Will Saves of all who are hit by the blast. This penalty lasts for 1 round.)
*Jamming Beacon: anyone who attempts to Teleport to a point within 30' of the LSS has their arrival delayed by 2d6 rounds. This includes Planeshift and the like. Any portals opened will randomly scatter 3d6x10' away. Auspexes and similar devices fail to scan the area within 30'.
fourtyKANE
fourtyKANE
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Mesaje : 66
Data de înscriere : 04/02/2016
Localizare : Erioch Station

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