Pistols in 40K
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Pistols in 40K
Bolt Pistol: Damage 2d8 Ballistic, Range (40, 120), Ammo (20), Ignores AC from Armor (Flak or weaker), Special*
*Can use Deathwatch Special Ammunition
Plasma Pistol: Damage 3d6 Plasma, Range (40, 120), Ammo (10), Ignores AC from Armor (Power or weaker), Special*
*Gets Hot: DC10 DEX per consecutive shots in same rounds, or take equal damage
Infernus Pistol: Damage 3d8 Melta, Range (20, 60), Ammo (5), Ignores AC from Armor (Terminator or weaker), Special*
*Ignores resistances [Melta]
*Deals double damage vs vehicles and buildings if in 10ft of target
Hand Flamer: Damage 2d6 Fire, No attack roll, Assault, Range (Template), Ammo (10), DEX save vs DC=8+DEX mod+proficiency bonus for Half, Ignores Cover, Special*
*Catch fire: Damage 1d6 Fire per round until saved
*Can use Deathwatch Special Ammunition
Plasma Pistol: Damage 3d6 Plasma, Range (40, 120), Ammo (10), Ignores AC from Armor (Power or weaker), Special*
*Gets Hot: DC10 DEX per consecutive shots in same rounds, or take equal damage
Infernus Pistol: Damage 3d8 Melta, Range (20, 60), Ammo (5), Ignores AC from Armor (Terminator or weaker), Special*
*Ignores resistances [Melta]
*Deals double damage vs vehicles and buildings if in 10ft of target
Hand Flamer: Damage 2d6 Fire, No attack roll, Assault, Range (Template), Ammo (10), DEX save vs DC=8+DEX mod+proficiency bonus for Half, Ignores Cover, Special*
*Catch fire: Damage 1d6 Fire per round until saved
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